Showing posts with label Kubrick. Show all posts
Showing posts with label Kubrick. Show all posts

Friday, 29 June 2012

Go see Stanley Kubrick: The Exhibition at EYE!!!


A happy accident occurred whilst visiting Amsterdam last week, in that my time in the Netherlands coincided with the beginning of a really excellent Stanley Kubrick exhibition at the EYE Institute near the city centre (well, a short ferry crossing from the back of Central Station). There are few things on Earth I love more than the films of Stanley Kubrick, so I made sure to check it out - and was thrilled by what I saw.

Running until September 9th, the exhibition features props, costumes, vintage promotional materials, documentary clips and more relating to twelve of the master's thirteen feature films (nothing on the disowned 'Fear and Desire'), presented with their own dedicated space and positioned in chronological order. The focal point of each section is a large screen upon which clips of that particular movie are projected. Apart from the fact that this gives you the chance to watch key scenes from everything from 'The Killing' to 'Eyes Wide Shut' on a proper screen (a considerable boon considering how rare screenings of these films are), a winsome side-effect is that it's possible to turn 360 degrees on one spot and take in the sights (and sounds) of 'Barry Lyndon', 'The Shining', 'Full Metal Jacket' and 'Eyes Wide Shut'.

Before you get to his feature films, at the entrance there's a room dedicated to the filmmaker's early newsreel shorts - with clips of both 'Day of the Fight' and 'The Flying Padre' - and still photography, with an additional room (fittingly enough positioned near the middle) looking at the great unrealised projects of his career: 'Napoleon' and 'The Aryan Papers'. The fact that these two spaces are included means that, provided they read the descriptions as they progress, even those with little knowledge on the subject going in should leave with a pretty good overview of his career from his teenage years in the 1940s up to his untimely death in 1999.


To give you some idea of the array of treats on show, the exhibition includes: original storyboards for 'Spartacus' drawn by the legendary Saul Bass, spaceship models from '2001', Malcolm McDowell's iconic droog outfit from 'A Clockwork Orange', Tom Cruise's Venetian mask from 'Eyes Wide Shut' (above), Jack Nicholson's famous wood-chopping axe from 'The Shining', the "Born to Kill" helmet from 'Full Metal Jacket' (complete with peace badge) and the special Oscar statuette the director received for special effects in 1968. Each of those items should be enough to entice people with a decent general interest in movies, regardless of their feelings for Kubrick specifically - with each being an instantly recognisable piece of film history.

Hardcore fans of the director will also be pleased to find materials that go a little deeper. For instance, they will delight at the simple pleasure of being able to flick through one of Kubrick's index card filled drawers used to collate his extensive Napoleon research, as well as the chance to look at the pioneering Steadicam used on 'The Shining' and the equally ground-breaking lens used to shoot the candle light sequences in 'Barry Lyndon'.

There are also numerous interesting bits of archive material throughout, including correspondence between the director and some of his collaborators (for instance 'Lolita' writer Vladimir Nabokov and 'Paths of Glory' star Kirk Douglas), pages detailing the breakdown of the production budget for 'Killer's Kiss', and an invitation card to the cancelled premiere for 'Dr. Strangelove' upon which the director has scrawled, with zero detectable sentiment: "NEVER HELD. THE DAY KENNEDY WAS SHOT."



To compliment this exhibition EYE are also screening all of Kubrick's movies over the period of the event, with a discount of a few Euros offered if you buy a movie ticket at the same time as paying the entrance fee (entrance: €12, movie ticket €10, combined ticket €18). I saw '2001' on the big screen for the first time thanks to this offer and, aside from some grating projection issues (the house lights were on for the first 5 minutes, whilst the aspect ratio and focus were being modified well into the opening 20 minutes), it was well worth the price of admission.

If you're a UK based Kubrick fan, it's well worth noting that you can fly to Amsterdam pretty cheaply these days on budget airlines (the round-trip can cost under £50 if you go in the week) and - with the flights only taking 45 minutes from Gatwick to Amsterdam Schipol - it's feasibly something you could do as a day trip without feeling unduly excessive. This exhibition has been touring Europe since 2004 and - as I understand it - there are currently no plans to bring it to the UK, so Amsterdam seems as good a place as any to venture if you're a big fan. Especially since its next planned stop is Los Angeles.

Friday, 16 March 2012

Mass Effect 3 endings: Questions better than answers?


As I explained in my last post, I've not really done anything film related over the past week due to the release of Mass Effect 3 - a sci-fi video game which concludes an epic trilogy which started in 2007 and has taken me (something like) a combined 100+ hours to complete. I've finished it now and, in lieu of anything filmy to talk about, I thought I'd share some of my thoughts on it here. Well, not so much on the game itself: mostly I wanted to talk about the furore surrounding the game's controversial ending.

I won't explain in any depth why the ending(s) is so controversial. After all, two smart chaps at Game Front have already done that over two incredibly comprehensive pieces in the last few days (see HERE and HERE), and whilst I don't agree with all of their points, they certainly make a very good case for the idea that the story's climax is - at the very best - flawed. (Though, for what it's worth, I think they overstate the amount of genuine "choice" and "freedom" present over the rest of the trilogy, with player choices always simplistic, binary and of little meaningful consequence even before this supremely botched conclusion. For instance the decision of whether to sacrifice Kaiden or Ashley in the closing hours of the first game was completely superficial, seeing as how both characters go on to perform the exact same role, speak the same dialogue, and make the same decisions.)

Anyway, the reason I bring this up on my film blog is that their main gripe ties into something I've wondered about for a long time, concerning whether it is better for a narrative to conclude with questions or answers. Director Terry Gilliam's passionate avocation of the innate superiority of the former has long been an influence on me. Here he explains (correctly) why Spielberg is less good/interesting than Kubrick, but much more popular:



In what can only be perceived as a slap in the face of Gilliam, a complaint the writers of these Mass Effect articles make - and one which is echoed in the substantial comments threads below both pieces - is that the story needed a solid resolution. The ending, the logic runs, is too open to interpretation and raises more questions than answers and this is a very bad thing indeed. In fact it's worse than that: it's an insult to gamers (etc etc etc). One of the writers, Phil Hornshaw, has even responded to several passionate comments below his piece, in each case (tellingly) choosing to reiterate that the success of the ending as it stands is "contingent on BioWare providing more ending content through [downloadable content]". In other words: the unresolved ending is only worth a damn if we're eventually going to get answers, and soon dammit.

This feeling of indignation is so vehement that a fan-led campaign called Retake Mass Effect has quickly raised over $50,000 for charity as it attempts to coerce developers BioWare into releasing an alternate ending. Their stated aims, as listed on their site, are very telling (underlining my own):
We believe:
* That it is the right of the writers and developers of the Mass Effect series to end that series however they see fit
However, we also believe that the currently available endings to the series:
* Do not provide the wide range of possible outcomes that we have come to expect from a Mass Effect game
* Do not provide a sense of succeeding against impossible odds
* Do not provide a sense of closure with regard to the universe and characters we have become attached to
* Do not provide an explanation of events up to the ending which maintains consistency with the overall story
We therefore respectfully request additional endings be added to the game which provide:
* A more complete explanation of the story events
* An explaination of the outcome of the decisions made, especially with regard to the planets, races, and companions detailed throughout the series
* A heroic ending which provides a better sense of accomplishment
Perhaps never has there been greater proof of what Gilliam is saying in the sense of what is popular: people clearly desire answers and a feeling of "success". There have been a lot of fans scrambling to make sense of the ending and vent their frustration at what BioWare have done, but the only voices (I have encountered) who seem to be defending the openness Gilliam-style are the developers themselves, who have come out admitting that they removed explanation from the final scenes believing it made the ending weaker and less memorable. They have admitted knowingly devising a "polarising" end to their story so as to generate (as Gilliam so relishes) a dialogue.

"Are video games art?" is that nebulous, maddening discussion that won't ever die. I come down, roughly, on the side that they probably are - but even I admit that the debate surrounding this issue is profoundly pointless. However, if the game's audience can not appreciate what might be termed a "Kubrickian" ending, then what does that say about the way games are consumed as a medium? Perhaps nothing at all. After all, Mass Effect is a blockbuster and a similar response might have been expected had, say, 'Transformers 3' ended as obliquely.

In any case, I guess what I'm getting at is this: I too was underwhelmed by the game's ending. I can understand first hand the desire to have closure on the story and to know the subsequent fates of characters who had (in a sad and strange way familiar to all RPG gamers) become my friends. Yet this massive fan outcry in favour of "answers" misses the point. It isn't bad that Mass Effect ends on questions - I'm still with Gilliam on that score - rather, it's that the questions is raises ("is Shepard alive?", "did he defeat the Reapers?", "what did his crew do next?") are so uninteresting and narrowly focused.: too embedded in the game's internal mythology, rather than any grander existential concerns. '2001: A Space Odyssey' Mass Effect is not. But I'm inclined to say nice try for not taking the easiest path, so far at least.

It remains to be seen whether BioWare chicken out and give the people what they want, as Spielberg infamously did in his cinematic re-release of 'Close Encounters', which took viewers inside the otherwise mysterious alien spaceship. Money talks, so I have a hunch they will. And I'll probably buy it too. I don't know what to think.

Tuesday, 27 July 2010

All moved in: Back to work...


As I said a week ago, I haven't updated very much recently due to moving house - though thankfully not as literally as in the 'Gold Rush' (which I re-watched the other day for an upcoming Chaplin podcast... and that is synergy). But now that is all behind me and I will be returning to my more frequent updates.

A lot has happened since I last wrote anything here. Firstly, I am due to get a regular guest slot on Brighton's Radio Reverb, reviewing films. I am having a meeting with the host of a breakfast show tomorrow to see what I can offer and what format my slot will take. Secondly, the UK Film Council has been dissolved by the Tory government. Jon has written a typically excellent piece on his Splendor Cinema blog, but you should also read this 2007 Guardian article by Alex Cox to get a really spot on account of the council and its failings during its decade of operation. Thirdly, Jon and I recorded a podcast all about the films of Stanley Kubrick as part of our "Pantheon" series chronicling great directors and it should be up on iTunes and the Picturehouse website very soon.

And whilst I am still yet to see 'Toy Story 3' or 'Leaving' (which is playing at the Duke's until Thursday), I have had the opportunity to watch Joon-ho Bong's 'Mother', a brilliant South Korean thriller which is released in the UK in late-August (20th?) across Picturehouse cinemas (the same week as the excellent looking French animation 'The Illusionist'). I will review that film, and record a podcast on it, closer to the time of release.



I have also just watched the first Nicaraguan film made in over 20 years: 'La Yuma' - which I believe will be playing at this year's Cinecity Brighton Film Festival (and for which I hope to write the programme copy). The story of a spirited young female boxer trying to get by in a tough Managua neighborhood, I will review 'La Yuma' closer to the festival which comes to the Duke of York's in a few months time. Last year's festival included advance screenings of 'A Prophet', 'Ponyo', 'Dogtooth', 'Micmacs', 'The Road', 'Humpday' and 'Limits of Control' (among others) so keep an eye out for the programme when it is available.



Last night I watched a 2004 Herzog documentary called 'The White Diamond', which was typically bizarre and mesmerising. In it you can see all the ingredients of Herzog's philosophy of 'Ecstatic Truth' as he follows another dangerous obsessive: this time an English scientist determined to fly his airship over the forest canopy of the Guyana rainforest - a man haunted by the senseless and violent death of a colleague during a similar expedition ten years prior for which he feels responsible. Quite moving and very absurd, 'The White Diamond' is a must see documentary for anyone who enjoyed 'Grizzly Man', 'Encounters at the End of the World' or 'My Best Fiend'.



Anyway, that is all for today. Expect reviews of 'Toy Story 3' and 'Leaving' later this week (probably Thursday and Friday respectively). Until then: listen to the most recent podcasts and check out my last episode of 'Flick's Flicks' if you haven't already done so.