Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Friday, 16 March 2012

Mass Effect 3 endings: Questions better than answers?


As I explained in my last post, I've not really done anything film related over the past week due to the release of Mass Effect 3 - a sci-fi video game which concludes an epic trilogy which started in 2007 and has taken me (something like) a combined 100+ hours to complete. I've finished it now and, in lieu of anything filmy to talk about, I thought I'd share some of my thoughts on it here. Well, not so much on the game itself: mostly I wanted to talk about the furore surrounding the game's controversial ending.

I won't explain in any depth why the ending(s) is so controversial. After all, two smart chaps at Game Front have already done that over two incredibly comprehensive pieces in the last few days (see HERE and HERE), and whilst I don't agree with all of their points, they certainly make a very good case for the idea that the story's climax is - at the very best - flawed. (Though, for what it's worth, I think they overstate the amount of genuine "choice" and "freedom" present over the rest of the trilogy, with player choices always simplistic, binary and of little meaningful consequence even before this supremely botched conclusion. For instance the decision of whether to sacrifice Kaiden or Ashley in the closing hours of the first game was completely superficial, seeing as how both characters go on to perform the exact same role, speak the same dialogue, and make the same decisions.)

Anyway, the reason I bring this up on my film blog is that their main gripe ties into something I've wondered about for a long time, concerning whether it is better for a narrative to conclude with questions or answers. Director Terry Gilliam's passionate avocation of the innate superiority of the former has long been an influence on me. Here he explains (correctly) why Spielberg is less good/interesting than Kubrick, but much more popular:



In what can only be perceived as a slap in the face of Gilliam, a complaint the writers of these Mass Effect articles make - and one which is echoed in the substantial comments threads below both pieces - is that the story needed a solid resolution. The ending, the logic runs, is too open to interpretation and raises more questions than answers and this is a very bad thing indeed. In fact it's worse than that: it's an insult to gamers (etc etc etc). One of the writers, Phil Hornshaw, has even responded to several passionate comments below his piece, in each case (tellingly) choosing to reiterate that the success of the ending as it stands is "contingent on BioWare providing more ending content through [downloadable content]". In other words: the unresolved ending is only worth a damn if we're eventually going to get answers, and soon dammit.

This feeling of indignation is so vehement that a fan-led campaign called Retake Mass Effect has quickly raised over $50,000 for charity as it attempts to coerce developers BioWare into releasing an alternate ending. Their stated aims, as listed on their site, are very telling (underlining my own):
We believe:
* That it is the right of the writers and developers of the Mass Effect series to end that series however they see fit
However, we also believe that the currently available endings to the series:
* Do not provide the wide range of possible outcomes that we have come to expect from a Mass Effect game
* Do not provide a sense of succeeding against impossible odds
* Do not provide a sense of closure with regard to the universe and characters we have become attached to
* Do not provide an explanation of events up to the ending which maintains consistency with the overall story
We therefore respectfully request additional endings be added to the game which provide:
* A more complete explanation of the story events
* An explaination of the outcome of the decisions made, especially with regard to the planets, races, and companions detailed throughout the series
* A heroic ending which provides a better sense of accomplishment
Perhaps never has there been greater proof of what Gilliam is saying in the sense of what is popular: people clearly desire answers and a feeling of "success". There have been a lot of fans scrambling to make sense of the ending and vent their frustration at what BioWare have done, but the only voices (I have encountered) who seem to be defending the openness Gilliam-style are the developers themselves, who have come out admitting that they removed explanation from the final scenes believing it made the ending weaker and less memorable. They have admitted knowingly devising a "polarising" end to their story so as to generate (as Gilliam so relishes) a dialogue.

"Are video games art?" is that nebulous, maddening discussion that won't ever die. I come down, roughly, on the side that they probably are - but even I admit that the debate surrounding this issue is profoundly pointless. However, if the game's audience can not appreciate what might be termed a "Kubrickian" ending, then what does that say about the way games are consumed as a medium? Perhaps nothing at all. After all, Mass Effect is a blockbuster and a similar response might have been expected had, say, 'Transformers 3' ended as obliquely.

In any case, I guess what I'm getting at is this: I too was underwhelmed by the game's ending. I can understand first hand the desire to have closure on the story and to know the subsequent fates of characters who had (in a sad and strange way familiar to all RPG gamers) become my friends. Yet this massive fan outcry in favour of "answers" misses the point. It isn't bad that Mass Effect ends on questions - I'm still with Gilliam on that score - rather, it's that the questions is raises ("is Shepard alive?", "did he defeat the Reapers?", "what did his crew do next?") are so uninteresting and narrowly focused.: too embedded in the game's internal mythology, rather than any grander existential concerns. '2001: A Space Odyssey' Mass Effect is not. But I'm inclined to say nice try for not taking the easiest path, so far at least.

It remains to be seen whether BioWare chicken out and give the people what they want, as Spielberg infamously did in his cinematic re-release of 'Close Encounters', which took viewers inside the otherwise mysterious alien spaceship. Money talks, so I have a hunch they will. And I'll probably buy it too. I don't know what to think.

Thursday, 8 September 2011

Report on New Epson Projectors from IFA

As I mentioned on Tuesday, I spent the tail end of last week in Berlin for the annual IFA technology show at the invitation of Epson. The famed printer company were keen to show off their new range of home cinema projectors and I've written up a report on the very same for What Culture.

I'm not really a technology journalist so I'm not sure if what I've written is of any use/interest to anybody, but hopefully some of you out there are interested in how you watch movies as well as the movies themselves. Having said that, I'd certainly be up for going to IFA again next year because there was a lot of interesting stuff to see even for someone with relatively little interest in consumer electronics.

Sony showed off their Playstation TV, which is a pretty ingenious entry level 3D LCD that enables gamers to play multiplayer games against mates on the same telly with each retaining the full screen. Basically (and I find this difficult to explain) 3D TVs send out two signals, usually broadcasting slightly different versions of the same image. Sony's TV uses the same principle, but sends two completely different images out (one for each players game screen), in effect: player one is playing on the left eye channel and player two on the right eye, with glasses configured to only see one image or the other. It's an amazing idea that I found really exciting, not least because it opens up the possibility for sharing the TV for other activities (e.g. one person playing a game and the other watching a movie).

On the gaming front, I also got to go hands-on with Sony's new handheld - and successor to the PSP - Playstation Vita. I'd not been at all interested before having a go on 'Uncharted: Golden Abyss' (see below) which blew me away. Almost PS3 quality graphics and gameplay which, for a fan of the series, makes this console a must-buy.




Thursday, 11 August 2011

Andy Serkis and Rupert Wyatt: 'Rise of the Planet of the Apes' interviews!


You'll have to wait until later for my review of 'Rise of the Planet of the Apes', but I've written a couple of article on What Culture based on interviews I conducted the other day.

First up, I posted a write-up of my chat with the film's CGI-enhanced star Andy Serkis, in which he talks about his interest in video games as the future of storytelling.

I also published a conversation with the director Rupert Wyatt and WETA effects man Dan Lemmon, in which they spoke about the benefits of using CG apes as well as the moral concerns with past use of live animals. Wyatt also gave a little bit of insight into his plans for the inevitable sequel(s).

Monday, 25 July 2011

Jack of all trades: football and video games



I've been trying to mix it up a bit recently by writing about things other than film when the mood takes me. In that spirit I wrote a sort of "where are they now?" football piece about the cup winning Arsenal youth team of 2001 (which included Jeremie Aliadiere, above). You can read that now on football blog The Trawler.

I also continued by recent spate of video games articles by writing a humorous nostalgic article on "gaming in the 90s" for What Culture, in which I list ten things the youth of today wouldn't know anything about. Just for fun, like.

Now I'm preparing to write a sort film review for an upcoming volume on American Independent cinema from Intellect Books. I'm re-watching Christopher Nolan's 'Memento' now for the small critique, which will be published sometime next year with a bunch of other things I've written for the publisher over the last two years.

Thursday, 21 July 2011

Something that isn't to do with 'Cars'!



I've just reviewed the insanely stupid video game 'Earth Defense Force: Insect Armageddon' over on What Culture, so check that out if you're sick to death of all my 'Cars' related updates. It's a bit like if 'Starship Troopers' had been directed by Ed Wood.

Friday, 27 May 2011

The Best Video Game Movies Never Made? + More Muppet Craziness!


As with yesterday, I spent this morning channelling my renewed enthusiasm for video games into writing a video game film adaptation article over on Obsessed with Film. Check it out!

And so this wasn't a complete waste of time for loyal blog readers, here is the second trailer released for 'The Muppets'!

Thursday, 26 May 2011

'LA Noire': The 10 Best Cameos


I posted this article over at Obsessed with Film earlier, having recently completed 'LA Noire'.

Friday, 20 May 2011

'LA Noire': Game changer?



Rockstar, the video game developers behind the popular 'Grand Theft Auto' series, today released 'LA Noire' - an open world detective game set in 1940s Los Angeles, which boasts almost miraculous, hitherto unprecedented motion capture technology. For the best part of a decade video games have been shamelessly aping Hollywood, often even drawing from the same talent pool, but 'LA Noire' comes with the added credence of having been shown off at the recent Tribeca Film Festival.

The "video games as art" discussion is increasingly tedious and redundant, but 'LA Noire' is - at least in terms of acting - a potential game changer for how the medium is seen as a means of telling stories. I've only played it for a few hours so far, but its characters make realistic facial expressions, display subtle changes in emotion and are even often played by recognisable US TV actors giving really decent performances (including the bulk of the cast of 'Mad Men'). Personally, I think the games that best make the case for the art form are those which try less to copy Hollywood and try to play on the medium's own strengths (for example 'Flower' or 'Shadow of the Colossus'). However, whilst games from 'Resident Evil' to 'Call of Duty' have, for years, attempted to tell Hollywood stories using a faux-Hollywood aesthetic, 'LA Noire' may be the first game to do so with this degree of credibility. (Yes, I've played 'Heavy Rain', but that was woeful.)



In any case, 'LA Noire' wishes it was a film and is no doubt written by a frustrated film student. Like Rockstar's other games, it puts you in a world informed by the movies and television much more so than history (which is not to say that it isn't a rich and interesting world all the same). And in that spirit I am going to review it on this blog as if it were a film. Too often a story that would be laughed off a cinema screen is given the benefit of the doubt (if only by gamers) because we don't expect games to have the same quality - the same ability to tell stories. In order to see whether 'LA Noire' bucks that trend I'm going to be reviewing it as if I'd watched it as a show on HBO.

So, if you're interested in that, check back in the week for that. And for reviews of 'Pirates 4: On Stranger Tides' and US indie comedy 'Win Win'.

Monday, 11 October 2010

'Retreat' set visit + David O Russell's 'Uncharted' movie



Yesterday, courteously of some jolly nice people at Sony Home Entertainment, I visited sunny and beautiful North Wales to go on the set of the upcoming British thriller film 'Retreat'. The film is being shot in a remote cottage near Porthmadog which is doubling up as the Scottish highlands and stars Cillian Murphy, Jamie Bell and Thandie Newton.

I don't know all the details as I only saw one rehearsal and one short (aborted) take involving an action sequence near the film's conclusion, but what I do know is that the story sees Murphy and Newton play a couple who visit an isolated retreat to fix their relationship which is going through a bad time. Jamie Bell apparently enters as the antagonist and tells them that they are the only people left alive due to an airborne virus.



I was lucky enough to have a chance to meet the film's director and writer Carl Tibbetts, who is directing his first movie, as well as the producer Gary Sinyor (himself director of 'The Bachelor' and 'Leon the Pig Farmer') and all three cast members. All were friendly and accommodating despite the fact that they were all exhausted - being at the final stages of an intense four week shooting schedule. Everybody got round to talking to us between takes and re-sets and it was a great opportunity to see the making of what looks to be an interesting film.

It was a bizarre experience: interviewing Cillian Murphy in a temporary mess hall with fake blood on his lip; watching Jamie Bell play guitar and bound onto the set impersonating Stephen Fry - full of energy - and then chatting to him near a lake and some sheep; sitting on the grass with Thandie Newton as her kids ran around the countryside. The interviews themselves will be up on Obsessed With Film sometime next year to coincide with the home entertainment release of the film, which Sony are distributing.



Also, this morning I wrote a small news piece for OWF about 'I Heart Huckabees' director David O Russell being selected to direct an adaptation of another Sony property: the PlayStation 3 video game 'Uncharted: Drake's Fortune'. Is this a good thing? Well, that's basically what I discuss in the article.